DECLARE SUB ellips (x!, y!, s!, v!, t!)
DECLARE SUB prn (x!, y!, msg$, siz!, col1!)
DECLARE SUB timerAdd (element!, time!, value!)
-DECLARE SUB timerdisp ()
DECLARE SUB timerinit ()
DECLARE SUB timerprocess ()
DECLARE SUB mo (x!, y!, an!, s!, w!)
+
+' Shared variables for global state
DIM SHARED depth
DIM SHARED pi
+' Variables to store shapes and timers
DIM SHARED sh1, sh2, sv1, sv2, hp, vp
DIM SHARED timerTime(0 TO 50, 0 TO 100)
DIM SHARED timerValue(0 TO 50, 0 TO 100)
+' Variables to store current timer states
DIM SHARED timerCplace(0 TO 50)
DIM SHARED timerCtime(0 TO 50)
DIM SHARED timerCvalue(0 TO 50)
DIM SHARED timerLast
+' Initialize pi with a constant value
pi = 3.14128
+' Turn on the screen and initialize timers
turnon
+' Set up graphics mode
SCREEN 7, , , 1
+' Initialize the timer system
timerinit
+
+' Main loop variable
s = 50
+
' Main loop label
2
+
+' Calculate sine and cosine values for animation
s1 = SIN(timerCvalue(1) * 1.3) * .5 + 1.1
s2 = COS(timerCvalue(1) * 1.3) * .5 + 1.1
+' Increment frame counter
frm = frm + 1
+
+' Calculate shape sizes and positions
sv1 = 5 * s1
sv2 = 2
vp = SIN(timerCvalue(1) * 1.3)
-
sh1 = 2 * s2
sh2 = 1.4
hp = SIN(timerCvalue(1)) * .7
-' Draw main object
+' Draw the main object
mo timerCvalue(2), timerCvalue(3), timerCvalue(4), timerCvalue(0), 0
' Draw ellipses
ellips 100, timerCvalue(6), timerCvalue(7) + 4, 14, .5
ellips 100, timerCvalue(6), timerCvalue(7) + 2, 10, .5
ellips 100, timerCvalue(6), timerCvalue(7), 0, .5
-prn timerCvalue(5), 10, "KHK", 7, 250
' Print messages
+prn timerCvalue(5), 10, "KHK", 7, 250
prn timerCvalue(8), 130, "Infotehno-", 2, 0
prn timerCvalue(8), 150, " loogia", 2, 0
+' Process the timers
timerprocess
+
LOCATE 1, 1
-'PRINT timerCtime(0)
+
+' Check if the main loop should exit
IF timerCtime(0) > 26 THEN SYSTEM
+
+' Make off-screen buffer visible
PCOPY 0, 1
+
+' Clear off-screen buffer with white background color in preparation to draw new frame
LINE (0, 0)-(319, 199), 15, BF
+
+' Go back to the main loop
GOTO 2
+' Subroutine to draw an ellipse
SUB ellips (x!, y!, s!, v!, t!)
' Draw an ellipse if x and y are positive
IF x > 0 THEN
END IF
END SUB
+' Subroutine to draw animated fractal
SUB mo (x!, y!, an!, s!, w!)
+ ' variables
+ ' w - indicates fractal branch direction
+ ' s - fractal fragment current size
+ ' an - fractal twist angle
+ ' x and y - fractal fragment current position
+
+ ' Increment fragment depth counter
depth = depth + 1
' If size is less than .2, skip drawing
' Determine color based on depth
IF depth / 2 = depth \ 2 THEN c = 1 ELSE c = 3
+ ' Draw the circle and fill it with the determined color
CIRCLE (x!, y!), s!, c
PAINT (x!, y!), c
+ ' Recursively draw child objects of the fractal if w is not equal to 1
IF w <> 1 THEN
x1 = SIN(an!) * s! * 2.5 + x!
y1 = COS(an!) * s! * 2.5 + y!
mo x1, y1, an! + vp, ns, 3
END IF
+ ' Recursively draw child objects if w is not equal to 2
IF w <> 2 THEN
x1 = SIN(an! - pi / 2) * s! * 2.5 + x!
y1 = COS(an! - pi / 2) * s! * 2.5 + y!
mo x1, y1, an! + hp, ns, 4
END IF
+ ' Recursively draw child objects if w is not equal to 3
IF w <> 3 THEN
x1 = SIN(an! - pi) * s! * 2.5 + x!
y1 = COS(an! - pi) * s! * 2.5 + y!
mo x1, y1, an! + vp, ns, 1
END IF
+ ' Recursively draw child objects if w is not equal to 4
IF w <> 4 THEN
x1 = SIN(an! - pi * 1.5) * s! * 2.5 + x!
y1 = COS(an! - pi * 1.5) * s! * 2.5 + y!
END IF
1
+ ' Decrement depth counter
depth = depth - 1
END SUB
+' Subroutine to print a message on the screen
SUB prn (x!, y!, msg$, siz!, col1!)
+ ' Check if x is out of bounds
IF x < 0 THEN GOTO prn1
IF x > 319 THEN GOTO prn1
+ ' Buffer to save a portion of the screen
DIM bck(10000)
' Save a portion of the screen to buffer
GET (0, 0)-(100, 7), bck
+ ' Print the message on the screen
LOCATE 1, 1
PRINT msg$
+ ' Determine the color for the text
col = col1!
+ ' Loop through each character in the message
FOR x1 = 0 TO LEN(msg$) * 8 - 1
+ ' Loop through each pixel in the character
FOR y1 = 0 TO 7
+ ' Check if the pixel is part of the character
IF POINT(x1, y1) > 0 THEN
- ' Calculate the coordinates for the enlarged character
+ ' Calculate the coordinates for the enlarged pixel
rx = x1 * siz! + x!
ry = y1 * siz! + y!
+ ' Draw the pixel based on the color value
IF col1! > 100 THEN
col = RND * 4 + 10
prn1:
END SUB
+' Subroutine to add a timer element
SUB timerAdd (element!, time!, value!)
+ ' Loop through each element in the timer array
FOR a = 0 TO 100
+ ' Check if the current element is empty
IF (timerTime(element!, a) = 0) AND (timerValue(element!, a) = 0) THEN GOTO timer3
NEXT a
timer3:
+ ' Add the new timer element
timerTime(element!, a) = time!
timerValue(element!, a) = value!
END SUB
-SUB timerdisp
- LOCATE 1, 1
-
- ' Display the current state of timers
- FOR a = 0 TO 10
- PRINT timerCplace(a), timerCtime(a), timerCvalue(a)
- NEXT a
-
-END SUB
-
+' Subroutine to initialize the timer system
SUB timerinit
+ ' Store the current time
timerLast = TIMER
+ ' Set the pause duration
paus = 24
- ' Initialize stuff size
+ ' Initialize size values
timerAdd 0, 0, 50
timerAdd 0, 7, 10
timerAdd 0, 20, 10
timerAdd 0, 24, 0
timerAdd 0, 1000, 0
- ' Initialize stuff speed
+ ' Initialize speed values
timerAdd 1, 0, .1
timerAdd 1, 1000, 1000
- ' Initialize stuff X & Y
+ ' Initialize X & Y positions
timerAdd 2, 0, 160
timerAdd 3, 0, 100
timerAdd 2, 1000, 40
timerAdd 3, 1000, 160
- ' Initialize stuff rotations
+ ' Initialize rotation values
timerAdd 4, 0, .1
timerAdd 4, 10, .1
timerAdd 4, 22, 18
timerAdd 4, 2000, 10000
- ' Initialize KHK message X
-
+ ' Initialize KHK message X position
timerAdd 5, 0, -1
timerAdd 5, 5, -1
timerAdd 5, 9, 50
timerAdd 5, paus, 30
timerAdd 5, paus + 2, 321
- ' Initialize Ellips Y & radius
+ ' Initialize ellips Y & radius
timerAdd 6, 0, -1
timerAdd 6, 4, -1
timerAdd 6, 10, 30
timerAdd 7, paus, 130
timerAdd 7, paus + 2, 1
- ' Initialize "Infotehnoloogia" message
-
+ ' Initialize "Infotehnoloogia" message X position
timerAdd 8, 0, 320
timerAdd 8, 11, 320
timerAdd 8, 20, 100
END SUB
+' Subroutine to process the timers
SUB timerprocess
+ ' Store the current time
timerCurrent = TIMER
+
+ ' Calculate the time difference since last frame
timerDiff = timerCurrent - timerLast
+
+ ' Update the last frame time
timerLast = timerCurrent
+ ' Loop through each timer element
FOR a = 0 TO 50
+ ' Calculate the current time and value of each element
ctim = timerCtime(a) + timerDiff
Cplace = timerCplace(a)
+
timer2:
+ ' Check if the next timer element is empty
IF timerTime(a, Cplace + 1) = -1 THEN
+ ' Reset the current time and value
ctim = 0
Cplace = 0
END IF
' Update the current time and value of each element
IF timerTime(a, Cplace + 1) < ctim THEN
+ ' Check if the next timer element is empty
IF timerTime(a, Cplace + 1) = 0 THEN
+ ' Set the current value to the current timer value
timerCvalue(a) = timerValue(a, Cplace)
GOTO timer1
END IF
+ ' Move to the next timer element
Cplace = Cplace + 1
GOTO timer2
END IF
+ ' Interpolate the current value based on time difference
v1 = timerValue(a, Cplace)
t1 = timerTime(a, Cplace)
v2 = timerValue(a, Cplace + 1)
t2 = timerTime(a, Cplace + 1)
IF v1 = v2 THEN
+ ' Set the current value to the first value
timerCvalue(a) = v1
ELSE
+ ' Calculate the time difference and value difference
Tdiff1 = t2 - t1
Tdiff2 = ctim - t1
Vdiff = v2 - v1
' Interpolate the current value
timerCvalue(a) = Tdiff2 / Tdiff1 * Vdiff + v1
END IF
+
timer1:
+ ' Update the current place and time of each element
timerCplace(a) = Cplace
timerCtime(a) = ctim
NEXT a
END SUB
+' Subroutine to turn on the screen
SUB turnon
+ ' Set up graphics mode
SCREEN 7, , , 1
+ ' Draw initial shapes
FOR x = 0 TO 160 STEP 15
LINE (160 - x - 5, 90 - 5)-(160 + x + 5, 110 + 5), 1, BF
LINE (160 - x - 3, 90 - 3)-(160 + x + 3, 110 + 3), 3, BF
LINE (160 - x, 90)-(160 + x, 110), 15, BF
+ ' Copy screen buffer and clear the screen
PCOPY 0, 1
CLS
+
+ ' use sound function to create delay, to limit animation speed
SOUND 0, .5
NEXT x
+ ' Draw additional shapes
FOR y = 10 TO 100 STEP 15
CLS
SOUND 0, .5
NEXT y
+ ' Draw zeroes and ones at random locations for decoration
FOR a = 1 TO 25
prn RND * 250, RND * 180, STR$(INT(RND * 2)), 3, 0
+
+ ' Copy screen buffer and clear the screen
PCOPY 0, 1
+
+ ' use sound function to create delay, to limit animation speed
SOUND 0, 1
NEXT a
+ ' Buffer to save parts of the screen
DIM buf(1 TO 1000)
+ ' Shift parts of the screen randomly
FOR b = 1 TO 30
FOR a = 0 TO 195
t = ABS(100 - a)
+ ' Check if a random condition is met
IF RND * 50 < t THEN
GET (1, a)-(318, a + 1), buf
- ' Randomly shift parts of the screen
+ ' Shift the screen buffer
IF a > 100 THEN
PUT (0, a), buf, PSET
ELSE
END IF
NEXT a
+ ' Copy screen buffer and clear the screen
PCOPY 0, 1
NEXT b