X-Git-Url: http://www2.svjatoslav.eu/gitweb/?a=blobdiff_plain;f=doc%2Findex.org;h=3fb3f0813f2d9d0502135fc93549bf0161f77758;hb=HEAD;hp=04f785f64fb6d0934a6dbb4f08c9307043e69356;hpb=7415236b125f8b0981c5f2e7c83475370caf4b63;p=sixth-3d.git diff --git a/doc/index.org b/doc/index.org index 04f785f..3fb3f08 100644 --- a/doc/index.org +++ b/doc/index.org @@ -1,42 +1,69 @@ #+TITLE: Sixth 3D - 3D engine ------ -- This is a subproject of [[http://www2.svjatoslav.eu/gitbrowse/sixth/doc/index.html][Sixth]] - -- [[http://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=snapshot;h=HEAD;sf=tgz][download latest snapshot]] +* (document settings) :noexport: +** use dark style for TWBS-HTML exporter +#+HTML_HEAD: +#+HTML_HEAD: +#+HTML_HEAD: +#+HTML_HEAD: -- This program is free software; you can redistribute it and/or modify it under - the terms of version 3 of the [[https://www.gnu.org/licenses/lgpl.html][GNU Lesser General Public License]] or later as - published by the Free Software Foundation. +* General +- This program is free software: released under Creative Commons Zero + (CC0) license - Program author: - Svjatoslav Agejenko - - Homepage: http://svjatoslav.eu + - Homepage: https://svjatoslav.eu - Email: mailto://svjatoslav@svjatoslav.eu -- [[http://svjatoslav.eu/programs.jsp][other applications hosted at svjatoslav.eu]] +- [[https://www.svjatoslav.eu/projects/][Other software projects hosted at svjatoslav.eu]] -* (document settings) :noexport: -** use dark style for TWBS-HTML exporter -#+HTML_HEAD: -#+HTML_HEAD: -#+HTML_HEAD: " -#+HTML_HEAD: +** Source code +- [[https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=snapshot;h=HEAD;sf=tgz][Download latest snapshot in TAR GZ format]] + +- [[https://www2.svjatoslav.eu/gitweb/?p=sixth-3d.git;a=summary][Browse Git repository online]] + +- Clone Git repository using command: + : git clone https://www3.svjatoslav.eu/git/sixth-3d.git + +- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]]. * Project description -In-software, pure Java realtime 3D rendering engine. With the final ++ See: [[https://www3.svjatoslav.eu/projects/sixth-3d-demos/][demos of current 3D engine capabilities]] + +[[id:d03013e5-931b-40ca-bc4b-e4b3f23b9a4e][In software]], [[id:a11f7150-1b25-4ca4-a3c3-8c8bd1352bd4][pure Java]] realtime 3D rendering engine. With the final goal of becoming a platform for buildng 3D user interfaces and -interactive data visualization. +interactive data visualization for [[https://www3.svjatoslav.eu/projects/sixth/][project Sixth]]. -+ See: [[http://www2.svjatoslav.eu/gitbrowse/sixth-3d-demos/doc/index.html][demos of current 3D engine capabilities]] +Sixth 3D can be also used as standalone [[id:08f71987-90af-40dc-bb65-bac87db9e652][3D engine in your project]]. +** Justification for software rendering + :PROPERTIES: + :ID: d03013e5-931b-40ca-bc4b-e4b3f23b9a4e + :END: +3D rendering is done in software, 100% pure Java on CPU. At least for +now. Modern CPU cores count keeps growing and therefore rendering by +CPU is not as expensive as it used to be for the old single core +systems. + +CPU rendering performance is already good enough to implement usable +3D UI at sufficient detail level, resolution and frame rate. -System is implemented in Java because: +Also CPU rendering allows to freely test different rendering and +optimization algorithms and retains complete control of every rendered +pixel. +** Justification for Java + :PROPERTIES: + :ID: a11f7150-1b25-4ca4-a3c3-8c8bd1352bd4 + :END: - It is easy to refactor and experiment with. +- Easy portability and installation. No need to deal with platform + specific dependencies. + - It scales well to handle great complexity. - Allows to implement clever performance optimizations (instead of going for GPU offered brute-force rendering approach). @@ -54,22 +81,19 @@ System is implemented in Java because: - As a result it is easy to run on various hardware platforms and operating systems. -3D rendering is done in software, 100% pure Java on CPU. At least for -now. Modern CPU cores count keeps growing and therefore rendering by -CPU is not as expensive as it used to be for the old single core -systems. - -CPU rendering performance is already good enough to implement usable -3D UI at sufficient detail level, resolution and frame rate. - -Pure Java also means easy portability and installation. No need to -deal with platform specific dependencies. - -Also CPU rendering allows to easily test different rendering -algorithms and retains complete control of every rendered pixel. +* API documentation +- See [[https://www3.svjatoslav.eu/projects/sixth-3d/apidocs/][JavaDoc]]. +Note: due to a lack of time, there is still big room for improvement +on documentation. +So far best resource is to download and explore source code for: ++ 3D engine ([[https://www3.svjatoslav.eu/projects/sixth-3d/graphs/][generated code graphs]] (generated using [[https://www3.svjatoslav.eu/projects/javainspect/][JavaInspect]])) ++ For API usage examples, see [[https://www3.svjatoslav.eu/projects/sixth-3d-demos/][demos]] * Instructions to embed Sixth-3D in your project + :PROPERTIES: + :ID: 08f71987-90af-40dc-bb65-bac87db9e652 + :END: Maven *pom.xml* file snippet: #+BEGIN_SRC xml @@ -77,7 +101,7 @@ Maven *pom.xml* file snippet: eu.svjatoslav sixth-3d - 1.0 + 1.2 ... @@ -87,14 +111,19 @@ Maven *pom.xml* file snippet: svjatoslav.eu Svjatoslav repository - http://www2.svjatoslav.eu/maven/ + http://www3.svjatoslav.eu/maven/ ... #+END_SRC -See [[file:codeGraph/index.html][generated code graph]] using [[http://www2.svjatoslav.eu/gitbrowse/javainspect/doc/index.html][this tool]]. +For API usage examples, see [[https://www3.svjatoslav.eu/projects/sixth-3d-demos/][demos]]. * TODO features to add ++ read this as example, and apply improvements/fixes where applicable: + http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html + ++ Improve triangulation. Read: https://ianthehenry.com/posts/delaunay/ + + Partial region/frame repaint: when only one small object changed on the scene, it would be faster to re-render that specific area. @@ -105,30 +134,29 @@ See [[file:codeGraph/index.html][generated code graph]] using [[http://www2.svja + Antialiazing. Would improve text readability. If antialiazing is too expensive for every frame, it could be used only for last frame before animations become still and waiting for user input starts. +** Render only visible polygons ++ This would significantly reduce RAM <-> CPU traffic. -+ Render only visible polygons. - + This would significantly reduce RAM <-> CPU traffic. - - + General algorithm description: - + For each horizontal scanline: - + sort polygon edges from left to right - + while iterating and drawing pixels over screen X axis (left to - right) track next appearing/disappearing polygons. - + For each polygon edge update Z sorted active polygons list. - + Only draw pixel from the top-most polygon. - + Only if polygon area is transparent/half-transparent add - colors from the polygons below. ++ General algorithm description: + + For each horizontal scanline: + + sort polygon edges from left to right + + while iterating and drawing pixels over screen X axis (left to + right) track next appearing/disappearing polygons. + + For each polygon edge update Z sorted active polygons list. + + Only draw pixel from the top-most polygon. + + Only if polygon area is transparent/half-transparent add + colors from the polygons below. - + As a bonus, this would allow to track which polygons are really - visible in the final scene for each frame. ++ As a bonus, this would allow to track which polygons are really + visible in the final scene for each frame. - + Such information allows further optimizations: + + Such information allows further optimizations: - + Dynamic geometry simplification: - + Dynamically detect and replace invisible objects from the - scene with simplified bounding box. + + Dynamic geometry simplification: + + Dynamically detect and replace invisible objects from the + scene with simplified bounding box. - + Dynamically replace boudnig box with actual object once it - becomes visible. + + Dynamically replace boudnig box with actual object once it + becomes visible. - + Dynamically unload unused textures from RAM. + + Dynamically unload unused textures from RAM.