import eu.svjatoslav.sixth.e3d.renderer.raster.texture.Texture;
import eu.svjatoslav.sixth.e3d.renderer.raster.texture.TextureBitmap;
+/**
+ * Texture object that is always oriented towards the viewer.
+ */
public class ForwardOrientedTexture extends AbstractCoordinateShape {
private static final double SCALE_MULTIPLIER = 0.005;
/**
* Scale of the texture object.
- *
+ * <p>
* Object rendered visible size on the screen depends on underlying texture size and scale.
- *
+ * <p>
* 0 means that object will be infinitely small.
* 1 in recommended value to maintain sharpness of the texture as seen by the viewer.
*/