private static Texture createTexture(final Color color) {
final Texture texture = new Texture(TEXTURE_RESOLUTION_PIXELS, TEXTURE_RESOLUTION_PIXELS, 1);
int halfResolution = TEXTURE_RESOLUTION_PIXELS / 2;
private static Texture createTexture(final Color color) {
final Texture texture = new Texture(TEXTURE_RESOLUTION_PIXELS, TEXTURE_RESOLUTION_PIXELS, 1);
int halfResolution = TEXTURE_RESOLUTION_PIXELS / 2;