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Refactoring.
[sixth-3d.git]
/
src
/
main
/
java
/
eu
/
svjatoslav
/
sixth
/
e3d
/
renderer
/
raster
/
shapes
/
AbstractCoordinateShape.java
diff --git
a/src/main/java/eu/svjatoslav/sixth/e3d/renderer/raster/shapes/AbstractCoordinateShape.java
b/src/main/java/eu/svjatoslav/sixth/e3d/renderer/raster/shapes/AbstractCoordinateShape.java
index
1a5bf0a
..
97ffc7b
100644
(file)
--- a/
src/main/java/eu/svjatoslav/sixth/e3d/renderer/raster/shapes/AbstractCoordinateShape.java
+++ b/
src/main/java/eu/svjatoslav/sixth/e3d/renderer/raster/shapes/AbstractCoordinateShape.java
@@
-1,17
+1,17
@@
/*
/*
- * Sixth - System for data storage, computation, exploration and interaction.
- * Copyright ©2012-2016, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
- *
+ * Sixth 3D engine. Copyright ©2012-2018, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
+ *
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes;
*/
package eu.svjatoslav.sixth.e3d.renderer.raster.shapes;
-import eu.svjatoslav.sixth.e3d.
geometry
.GeometryCoordinate;
+import eu.svjatoslav.sixth.e3d.
math
.GeometryCoordinate;
import eu.svjatoslav.sixth.e3d.geometry.Point3D;
import eu.svjatoslav.sixth.e3d.geometry.Point3D;
-import eu.svjatoslav.sixth.e3d.
geometry
.TransformPipe;
+import eu.svjatoslav.sixth.e3d.
math
.TransformPipe;
import eu.svjatoslav.sixth.e3d.gui.RenderingContext;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
import eu.svjatoslav.sixth.e3d.gui.RenderingContext;
import eu.svjatoslav.sixth.e3d.renderer.raster.RenderAggregator;
@@
-60,7
+60,7
@@
public abstract class AbstractCoordinateShape extends AbstractShape {
accumulatedZ += geometryPoint.transformedCoordinate.z;
accumulatedZ += geometryPoint.transformedCoordinate.z;
- if (!geometryPoint.transformedCoordinate.
withinDrawingLimits
())
+ if (!geometryPoint.transformedCoordinate.
isVisible
())
paint = false;
}
paint = false;
}