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Refactoring.
[sixth-3d.git]
/
src
/
main
/
java
/
eu
/
svjatoslav
/
sixth
/
e3d
/
gui
/
GuiComponent.java
diff --git
a/src/main/java/eu/svjatoslav/sixth/e3d/gui/GuiComponent.java
b/src/main/java/eu/svjatoslav/sixth/e3d/gui/GuiComponent.java
index
06b87b7
..
8ab5c90
100644
(file)
--- a/
src/main/java/eu/svjatoslav/sixth/e3d/gui/GuiComponent.java
+++ b/
src/main/java/eu/svjatoslav/sixth/e3d/gui/GuiComponent.java
@@
-1,17
+1,17
@@
/*
/*
- * Sixth - System for data storage, computation, exploration and interaction.
- * Copyright ©2012-2016, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
- *
+ * Sixth 3D engine. Copyright ©2012-2018, Svjatoslav Agejenko, svjatoslav@svjatoslav.eu
+ *
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
* This program is free software; you can redistribute it and/or
* modify it under the terms of version 3 of the GNU Lesser General Public License
* or later as published by the Free Software Foundation.
+ *
*/
package eu.svjatoslav.sixth.e3d.gui;
import eu.svjatoslav.sixth.e3d.geometry.Box;
import eu.svjatoslav.sixth.e3d.geometry.Point3D;
*/
package eu.svjatoslav.sixth.e3d.gui;
import eu.svjatoslav.sixth.e3d.geometry.Box;
import eu.svjatoslav.sixth.e3d.geometry.Point3D;
-import eu.svjatoslav.sixth.e3d.
geometry
.Transform;
+import eu.svjatoslav.sixth.e3d.
math
.Transform;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
import eu.svjatoslav.sixth.e3d.gui.humaninput.UserInputHandler;
import eu.svjatoslav.sixth.e3d.gui.textEditorComponent.KeyboardHelper;
import eu.svjatoslav.sixth.e3d.gui.humaninput.MouseInteractionController;
import eu.svjatoslav.sixth.e3d.gui.humaninput.UserInputHandler;
import eu.svjatoslav.sixth.e3d.gui.textEditorComponent.KeyboardHelper;
@@
-39,8
+39,8
@@
public class GuiComponent extends AbstractCompositeShape implements
}
@Override
}
@Override
- public boolean before
ViewUpdate
(final ViewContext viewContext,
-
final int millisecondsSinceLastFrame) {
+ public boolean before
Render
(final ViewContext viewContext,
+ final int millisecondsSinceLastFrame) {
return false;
}
return false;
}