+<div id="outline-container-sec-1-1" class="outline-3">
+<h3 id="sec-1-1"><span class="section-number-3">1.1</span> Source code</h3>
+<div class="outline-text-3" id="text-1-1">
+<ul class="org-ul">
+<li><a href="https://www2.svjatoslav.eu/gitweb/?p=sixth-3d-demos.git;a=snapshot;h=HEAD;sf=tgz">Download latest snapshot in TAR GZ format</a>
+</li>
+
+<li><a href="https://www2.svjatoslav.eu/gitweb/?p=sixth-3d-demos.git;a=summary">Browse Git repository online</a>
+</li>
+
+<li>Clone Git repository using command:
+<pre class="example">
+git clone https://www2.svjatoslav.eu/git/sixth-3d-demos.git
+
+</pre>
+</li>
+</ul>
+</div>
+</div>
+</div>
+
+<div id="outline-container-sec-2" class="outline-2">
+<h2 id="sec-2"><span class="section-number-2">2</span> Overview</h2>
+<div class="outline-text-2" id="text-2">
+<p>
+Goal of this project is to show off capabilities and API usage of
+<a href="https://www3.svjatoslav.eu/projects/sixth-3d/">Sixth 3D</a> engine.
+</p>
+
+<p>
+All sample scenes below are rendered at interactive framerates.
+</p>
+</div>
+</div>
+<div id="outline-container-sec-3" class="outline-2">
+<h2 id="sec-3"><span class="section-number-2">3</span> Navigating in space</h2>
+<div class="outline-text-2" id="text-3">
+<table class="table table-striped table-bordered table-hover table-condensed">
+
+
+<colgroup>
+<col class="left">
+
+<col class="left">
+</colgroup>
+<thead>
+<tr>
+<th scope="col" class="text-left">key</th>
+<th scope="col" class="text-left">result</th>
+</tr>
+</thead>
+<tbody>
+<tr>
+<td class="text-left">cursor keys</td>
+<td class="text-left">move: left, right, forward, backward</td>
+</tr>
+
+<tr>
+<td class="text-left">mouse scroll wheel</td>
+<td class="text-left">move: up, down</td>
+</tr>
+
+<tr>
+<td class="text-left">dragging with mouse</td>
+<td class="text-left">look around</td>
+</tr>
+</tbody>
+</table>
+</div>
+</div>
+
+<div id="outline-container-sec-4" class="outline-2">
+<h2 id="sec-4"><span class="section-number-2">4</span> Samples</h2>
+<div class="outline-text-2" id="text-4">
+</div><div id="outline-container-sec-4-1" class="outline-3">
+<h3 id="sec-4-1"><span class="section-number-3">4.1</span> Raytracing through voxels</h3>
+<div class="outline-text-3" id="text-4-1">
+
+<figure>
+<p><img src="screenshots/raytracing fractal in voxel polygon hybrid scene.png" class="img-responsive" alt="raytracing fractal in voxel polygon hybrid scene.png">
+</p>
+</figure>
+
+<p>
+Test scene that is generated simultaneously using:
+</p>
+<ul class="org-ul">
+<li>conventional polygons
+<ul class="org-ul">
+<li>for realtime navigation, and
+</li>
+</ul>
+</li>
+<li>voxels
+<ul class="org-ul">
+<li>for on-demand raytracing
+</li>
+</ul>
+</li>
+</ul>
+
+<p>
+Instead of storing voxels in dumb [X * Y * Z] array, dynamically
+partitioned <a href="https://en.wikipedia.org/wiki/Octree">octree</a> is used to compress data. Press "r" key anywhere in
+the scene to raytrace current view through compressed voxel
+datastructure.
+</p>
+</div>
+</div>
+
+<div id="outline-container-sec-4-2" class="outline-3">
+<h3 id="sec-4-2"><span class="section-number-3">4.2</span> Conway's Game of Life</h3>
+<div class="outline-text-3" id="text-4-2">
+<p>
+The Game of Life, also known simply as Life, is a cellular automaton
+devised by the British mathematician John Horton Conway in 1970.
+</p>
+
+<ul class="org-ul">
+<li><a href="https://en.wikipedia.org/wiki/Conway's_Game_of_Life">https://en.wikipedia.org/wiki/Conway's_Game_of_Life</a>
+<ul class="org-ul">
+<li>Game rules:
+<ul class="org-ul">
+<li>2 cell states: alive / dead
+</li>
+<li>Each cell sees 8 neighboring cells.
+</li>
+<li>If alive cell neighbors count is 2 or 3, then cell survives,
+otherwise it dies.
+</li>
+<li>Dead cell becomes alive if neighbors count is exactly 3.
+</li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+
+
+<figure>
+<p><img src="screenshots/life.png" class="img-responsive" alt="life.png">
+</p>
+</figure>
+
+<p>
+Current application projects 2D game grid/matrix onto three
+dimensional space. Extra dimension (height) is used to visualize
+history (previous iterations) using glowing dots suspended in space.
+</p>